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Graphic Engineer

Redmond, Washington · Computer/Software
WaferWire is looking for WaferWire is looking for Graphic Engineer for a client in Redmond, WA


Role: Graphic Engineer
Job Details:
We are looking for graphics software engineers to work on Nintendo's proprietary graphics drivers and software for Nintendo gaming platforms. Nintendo Technology Development, Inc. is a technology research and development subsidiary responsible for hardware design and driver development for Nintendo gaming systems.

This engineer will be responsible for working with internal teams and vendors on critical features, performance tuning and troubleshooting. The successful candidate will be a high-energy problem-solver with a passion for excellence and a proven track record. We are looking for people who are excellent team players, and who work well on individual assignments.

A background in 3D graphics hardware and drivers is essential.

SUMMARY OF REQUIREMENTS
  • BS is required
  • Experience in graphics development in OpenGL, DirectX or Vulkan
  • Excellent programming skills in C/C++
     
PREFERRED QUALIFICATIONS:
  • Knowledge of GPU hardware and software architecture
  • Development experience on embedded systems or game consoles
  • Experience with graphics performance analysis and optimization
  • Excellent software design, problem solving and debugging skills
for a client in Redmond, WA


Role: Graphic Engineer
Job Details:
We are looking for graphics software engineers to work on Nintendo's proprietary graphics drivers and software for Nintendo gaming platforms. Nintendo Technology Development, Inc. is a technology research and development subsidiary responsible for hardware design and driver development for Nintendo gaming systems.

This engineer will be responsible for working with internal teams and vendors on critical features, performance tuning and troubleshooting. The successful candidate will be a high-energy problem-solver with a passion for excellence and a proven track record. We are looking for people who are excellent team players, and who work well on individual assignments.

A background in 3D graphics hardware and drivers is essential.

SUMMARY OF REQUIREMENTS
  • BS is required
  • Experience in graphics development in OpenGL, DirectX or Vulkan
  • Excellent programming skills in C/C++
     
PREFERRED QUALIFICATIONS:
  • Knowledge of GPU hardware and software architecture
  • Development experience on embedded systems or game consoles
  • Experience with graphics performance analysis and optimization
  • Excellent software design, problem solving and debugging skills

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